Sase, KazuyaChen, XiaoshuaiTsujita, TeppeiKonno, AtsushiGarro, ValeriaYoung, GarethElwardy, Majed2025-11-262025-11-262025978-3-03868-279-01727-530Xhttps://doi.org/10.2312/egve.20251368https://diglib.eg.org/handle/10.2312/egve20251368Developing real-time deformable-body simulation with physical accuracy inside game engines remains challenging due to limited official support and integration complexity. To address this, we present Namako 2, an extended version of our previous Unity plugin that enables real-time finite element simulation with automatic mesh generation, 3D model embedding, robust contact handling, and built-in stress visualization. We demonstrate several example scenes of surgical simulation using Namako 2. The plugin is publicly available at https://github.com/sasekazu/NamakoAttribution 4.0 International LicenseCCS Concepts: Computing methodologies → Virtual reality; Physical simulation; Simulation environmentsComputing methodologies → Virtual realityPhysical simulationSimulation environmentsNamako 2: Unity Plugin for Stress Visualization, Deformation Prediction and Haptic Rendering of Soft Objects10.2312/egve.202513682 pages