Qi, M.Willis, P.J.Peter Hall and Philip Willis2016-02-092016-02-0920033-905673-54-1https://doi.org/10.2312/vvg.20031015We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi- 3D system are described. Two animations generated by the system are given as examples.I.3.3 [Computer Graphics]Quasi3DComposing and RenderingComputer AnimationQuasi-3D cell-based Animation10.2312/vvg.20031015M. Qi and P.J. Willis-I.3.3 [Computer Graphics]: Quasi-3D, Composing and Rendering, Computer Animation