Rutayisire, LorenzoCapodieci, NicolaPellacini, FabioComino Trinidad, MarcMancinelli, ClaudioMaggioli, FilippoRomanengo, ChiaraCabiddu, DanielaGiorgi, Daniela2025-11-212025-11-212025978-3-03868-296-72617-4855https://doi.org/10.2312/stag.20251329https://diglib.eg.org/handle/10.2312/stag20251329Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and realtime inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a userfriendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.Attribution 4.0 International LicenseReCoGS: Real-time ReColoring for Gaussian Splatting scenes10.2312/stag.202513297 pages