Lim, Seong-JaeHwang, Bon-WooYoon, Seung-UkChoi, Jin SungPark, Chang-JoonTony Huang and Arindam Dey2017-11-212017-11-212017978-3-03868-052-9https://doi.org/10.2312/egve.20171379https://diglib.eg.org:443/handle/10.2312/egve20171379We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI which is easy to operate with one hand.Computer GraphicsGraphics systems and interfaces3D Model Deformation in VR Using CUBE10.2312/egve.2017137931-32