Bai, HuidongNassani, AlaeddinEns, BarrettBillinghurst, MarkRobert W. Lindeman and Gerd Bruder and Daisuke Iwai2017-11-212017-11-212017978-3-03868-038-31727-530Xhttps://doi.org/10.2312/egve.20171343https://diglib.eg.org:443/handle/10.2312/egve20171343In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the dominant hand and full-hand gesture input for the non-dominant hand. We evaluated our method in a pilot study by comparing it to three other asymmetric bimanual interfaces (1) 3D controller and 2D touch-pad, (2) 3D gesture and 2D controller, and (3) 3D gesture and 2D touchpad in a VR translation and rotation task.We observed that using our position aware handheld controller with gesture input provided an easy and natural experience.Humancentered computingVirtual realityInterface design prototypingAsymmetric Bimanual Interaction for Mobile Virtual Reality10.2312/egve.2017134383-86