Gupta, SamraatKeyser, JohnZordan, Victor2024-08-202024-08-202024978-3-03868-263-9https://doi.org/10.2312/sca.20241168https://diglib.eg.org/handle/10.2312/sca20241168We present a method for generating simulations of granular materials more quickly within a position based dynamics framework. We do this by combining an adaptive particle sampling scheme with an upsampling approach. This allows for faster simulations in interactive applications, while maintaining visual resolution. Particles are merged or split based on their distance from the boundary, allowing for high details in areas of importance such as the surface and edges. Merging particles into a single particle reduces the number of particles for which collisions have to be simulated, thus reducing the overall simulation time. The adaptive sampling technique is then combined with an upsampling scheme that gives the coarser particle simulation the appearance of much finer resolution.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Physical simulationComputing methodologies → Physical simulationAdaptive Sampling for Simulating Granular Materials10.2312/sca.202411682 pages