Mohler, Betty J.Campos, Jennifer L.Weyel, Michael B.Bülthoff, Heinrich H.Bernd Froehlich and Roland Blach and Robert van Liere2014-01-312014-01-312007978-3-905673-64-7https://doi.org/10.2312/PE/VE2007Short/085-088Full-body motion tracking data was collected for six subjects during free walking. Each participant was asked to walk to a previously seen target under four experimental conditions: eyes closed within the real world, eyes closed wearing a head-mounted display (HMD), eyes open in the real world, and eyes open wearing a HMD. We report three gait parameters for each of these four conditions: stride length, walking velocity, and head-trunk angle. This data reveals that these gait parameters within a HMD virtual environment (VE) are different than those in the real world. A person wearing a HMD and backpack walks slower, and takes a shorter stride length than they do in a comparable real world condition. In addition, head-trunk angle while walking to a target on the ground plane is lowest when walking with eyes open in a HMD VE.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual RealityGait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World