Zhang, NanZhou, XiangminSha, DesongYuan, XiaoruTamma, KumarChen, BaoquanMario Botsch and Baoquan Chen and Mark Pauly and Matthias Zwicker2014-01-292014-01-2920063-905673-32-01811-7813https://doi.org/10.2312/SPBG/SPBG06/145-154We present a hybrid framework for physics-based simulation of fracture and debris clouds. Previous methods mainly consider bulk fractures. However, in many situations, small fractured pieces and debris are visually important. Our framework takes a hybrid approach that integrates both tetrahedron-based finite element and particlebased meshfree methods. The simulation starts with a tetrahedral mesh. When the damage of elements reaches a damage failure threshold, the associated nodes are converted into mass-based particles. Molecular dynamics is used to model particle motion and interaction with other particles and the remaining elements. In rendering, we propose an algorithm of dynamically extracting a polygonal boundary surface for the damaged elements and particles. Our framework is simple, accurate, and efficient. It avoids the remeshing and stability problems of pure mesh-based techniques and pure meshfree methods and offers high visual realism.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physics based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-AnimationIntegrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation