Vanaken, C.Gerrits, M.Bekaert, P.Dieter Fellner and Charles Hansen2015-07-192015-07-192006https://doi.org/10.2312/egs.20061030In this paper, we present an extension to video sprites for articulated characters. Central to our technique is a matching cost which works on high-level 2D skeletal representations of the characters, instead of their visual appearance. Through a combination of different heuristics, we are able to animate a character according to a new sequence of target skeletons. This way we achieve an accurate matching and a hitherto unseen level of control over the video sprite.Articulated Video Sprites10.2312/egs.2006103069-71