Poulin, PierreAmanatides, John2015-10-052015-10-0519901017-4656https://doi.org/10.2312/egtp.19901030In virtually all rendering systems, linear light sources are modeled with a series of point light sources that require considerable computing resources to produce realistic looking results. A general solution for shading surfaces illuminated by a linear light source is proposed. A formulation allowing for faster computation of the diffuse component of light reflection is derived. By assuming Phong's specular component, simple, inexpensive and convincing results are produced with the use of a Chebyshev approximation. A shadowing algorithm is also presented. As shadowing from linear light sources is expensive, two acceleration schemes, extended from ray tracing, are evaluated.Shading and Shadowing with Linear Light Sources10.2312/egtp.19901030