Soeno, SyumpeiWakita, WataruTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241408https://diglib.eg.org/handle/10.2312/egve20241408We propose a method that distributes the swing angle of a rolling 2-axis motion base in order to replace 6-axis motion with 2- axis rolling motion. In this study, we verified the validity of the proposed method by reproducing 6-axis motion in VR space with rolling 2-axis motion and comparing the posture and acceleration of the moving object on Unity with the VR tracker attached to the motion base. As a result, we found that the rolling 2-axis motion base can correctly follow 6-axis motion on Unity.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Virtual reality; Hardware → Emerging interfaceHuman centered computing → Virtual realityHardware → Emerging interfaceAn Examination of 2-axis Distribution Method for Pseudo 6-axis Motion Rendering with a Rolling Two-Axis Motion Base10.2312/egve.202414082 pages