Liu, WenjunHargood, CharlieTang, WenHulusic, VedadBucciero, AlbertoFanini, BrunoGraf, HolgerPescarin, SofiaRizvic, Selma2023-09-022023-09-022023978-3-03868-217-22312-6124https://doi.org/10.2312/gch.20231184https://diglib.eg.org:443/handle/10.2312/gch20231184With the increasing prevalence of educational eXtended Reality (XR) Cultural Heritage (CH) experiences, it becomes increasingly important to understand the user, and learner, experience of such installations and develop bespoke methodologies to capture and evaluate these experiences. Our work aims to expand the existing knowledge of User Experience (UX) in CH incorporating XR, especially for educational aspects inside, by displaying and analysing UX understanding and evaluation methods. Through investigation and research on UX work of applications described from various sources, this paper summarises the current trends, limitations, and challenges of UX evaluation in this field and represents the direction of future work.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → HCI theory, concepts and modelsHumancentered computing → HCI theoryconcepts and modelsUser eXperience in educational eXtended Reality applications in the Cultural Heritage domain10.2312/gch.20231184207-2093 pages