Legg, P. A.Parry, M. L.Chung, D. H. S.Jiang, M. R.Morris, A.Griffiths, I. W.Marshall, D.Chen, M.R. Laramee and I. S. Lim2014-02-062014-02-0620111017-4656https://doi.org/10.2312/EG2011/posters/039-040This poster will present a computer graphics application for improving snooker skills training. We developed an automated modelling and rendering pipeline that converts video input data to a time-varying 3D graphical model that can be animated from arbitrary viewing positions. In addition, we introduced illustrative rendering capability that provides coaches and players with various annotated graphics as training aids. The reconstruction of 3D models relies only on a single camera view.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.3.8 [Computer Graphics]: ApplicationsFrom Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training