Paquette, EricBarré-Brisebois, ColinBarras, Jean-FrançoisBois, Frank SébastienGhaouat, Mohammed El-2015-12-102015-12-1018-7-2006-http://dx.doi.org/10.2312/cgems04-11-1368Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer Science curricula to master the theory, algorithms, and data structures involved in 2D Computer Graphics and Image Processing. The labs provide a good coverage of topics, allow many alternatives, and can be easily reordered and selected to suit many types of courses. The framework has a working user interface to view and manipulate 2D content as well as adjust the parameters of the algorithms to implement. The framework also provides an architecture that hides most of the difficulties of the user interface and simplifies the implementation of the 2D content manipulation algorithms. Finally, code examples are provided to help the students in understanding how to use the framework to implement the labs.2D and 3D modelingColorCurves and surfacesImage processingAlgorithmicImage ProcessingModeling TechniquesTechnologyLabs and Framework for 2D Content Manipulation10.2312/cgems04-11-1368Eric Paquette, Colin Barré-Brisebois, Jean-François Barras, Frank Sébastien Bois, Mohammed El Ghaouat-2D and 3D modeling, Color, Curves and surfaces, Image processing, Algorithmic, Image Processing, Modeling Techniques, Technology