Rizvic, SelmaYoung, GreggChanga, AvinashMijatovic, BojanIvkovic-Kihic, IvonaPonchio, FedericoPintus, Ruggero2022-09-262022-09-262022978-3-03868-178-62312-6124https://doi.org/10.2312/gch.20221229https://diglib.eg.org:443/handle/10.2312/gch20221229Virtual Reality is a technology of choice for time traveling. VR applications enhance museum collections and cultural heritage sites with exciting opportunity to experience the life in the past. Da Vinci Effect (DVE) is a multiplayer VR game for teenagers aiming to introduce them with works of Leonardo da Vinci and his paramount role in history of mankind. In this paper we present the process of application design and development, as well as the users' impressions showing how powerful Virtual Reality is in edutainment of young generations. We describe the novel approach which utilizes the ''inside-out'' tracking capabilities of the Oculus Quest and Quest 2 mobile VR headsets.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing --> User studies; Computing methodologies --> Virtual reality; Simulation types and techniquesHuman centered computingUser studiesComputing methodologiesVirtual realitySimulation types and techniquesDa Vinci Effect - multiplayer Virtual Reality experience10.2312/gch.2022122981-844 pages