Fradin, D.Meneveaux, D.Lienhardt, P.2015-02-212015-02-2120061467-8659https://doi.org/10.1111/j.1467-8659.2006.00931.xThis paper presents a topology-based representation dedicated to complex indoor scenes. It accounts for memory management and performances during modelling, visualization and lighting simulation. We propose to enlarge a topological model (called generalized maps) with multipartition and hierarchy. Multipartition allows the user to group objects together according to semantics. Hierarchy provides a coarse-to-fine description of the environment. The topological model we propose has been used for devising a modeller prototype and generating efficient data structure in the context of visualization, global illumination and 1 GHz wave propagation simulation. We presently handle buildings composed of up to one billion triangles.A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes10.1111/j.1467-8659.2006.00931.x149-162