Belhadj, FarèsSuarez, JordaneBoyer, VincentAndrea Fusiello and Michael Wimmer2013-11-082013-11-0820121017-4656https://doi.org/10.2312/conf/EG2012/posters/039-040We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas and papers). We create a surface grain according to the object geometry and apply it as additional material properties. Furthermore, we propose to use the abstraction of obtained results as an entry of a fractal surface reconstruction process that provides additional effects of traditional media such as brush stroke effects. Our model is fully implemented on GPU and the rendering process is strongly real-time.Consistent Media Model for Real-Time Scene Rendering