Anderson, Eike FalkSousa Santos, Beatriz and Domik, Gitta2021-04-092021-04-092021978-3-03868-132-81017-4656https://doi.org/10.2312/eged.20211006https://diglib.eg.org:443/handle/10.2312/eged20211006In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions and virtual heritage experiences created by final year undergraduate students from several computer animation related programmes of study in the course of an optional course on ''CG and Animation for Cultural Heritage''. The three projects discussed here are interactive heritage experiences, including a reconstruction of the tomb of Tutankhamun, an Augmented Reality (AR) reconstruction of the Iron Age hillfort Maiden Castle, and a Virtual Reality (VR) reconstruction of ancient Stonehenge.Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences10.2312/eged.2021100645-46