Threlfall, DanielleHeadleand, Christopher J.Hicks, KieranMiller, KirstyPeter VangorpMartin J. Turner2022-08-162022-08-162022978-3-03868-188-5https://doi.org/10.2312/cgvc.20221176https://diglib.eg.org:443/handle/10.2312/cgvc20221176This study utilised a co-design approach to actively engage university stakeholders to explore the challenges of students through the transition to university. The feedback gathered from participants revealed that key transitional issues for students included managing their finances, understanding support services available, and familiarisation with campus navigation. Participants created activities to support these challenges, which, in a future stage, will be added to the Lincoln Island Project, a game being used to determine whether a video game can be used to support students during the transition to university.CCS Concepts: Software and its engineering → Virtual worlds software; Human-centered computing → Interaction designSoftware and its engineering → Virtual worlds softwareHumancentered computing → Interaction designDeveloping Transitional Activities to Support Student Transition to University: Findings From a Qualitative Co-design Study With University Stakeholders10.2312/cgvc.2022117685-862 pages