Bene, RóbertValasek, Gábor2026-04-202026-04-202026978-3-03868-299-82309-5059https://diglib.eg.org/handle/10.2312/egs20261028https://doi.org/10.2312/egs.20261028We propose to use total edge length minimizing triangulation of polygons for high-performance rendering. We show that this reduces the number of helper-lane invocations and improves effective GPU utilization. We show that helper-lane count is an indicator of performance, however, it is not the only factor. We propose an edge flipping postprocessing algorithm to improve the rendering performance of arbitrary baseline triangulations. Our comparisons are carried out on vector graphics data.CC-BY-4.0Computer graphicsRasterizationHelper-Lane Optimized Triangulation of Polygons10.2312/egs.20261028