Hamaike, YuyaUemura, TakumiOjima, ShuichiTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241395https://diglib.eg.org/handle/10.2312/egve20241395From an NUI perspective, jumping in VR space should be performed with lower limb motions in real space. However, the existing method of jumping in VR space by lower limb motions is not easily available to standard VR users who have not external devices. Therefore, we focus on jumping in VR space and propose'' VR-Jump '', an interface that allows users to jump in VR space using only an HMD. This interface performs a jump in VR space with a vertical jump in real space and adjusts the height of the jump in VR space in three levels according to the maximum knee bending angle before the jump. We have shown that the proposed method can convert the vertical jumping in real space into three levels of jumps in VR space.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing->Virtual reality; HCI theory, concepts and models; Gestural inputHuman centered computingVirtual realityHCI theoryconcepts and modelsGestural inputVR-Jump: Jump Interface for VR using Only a Head-Mounted Display10.2312/egve.202413952 pages