Duchowski, Andrew T.Krejtz, KrzysztofKrejtz, IzaMantiuk, RadoslawBazyluk, BartoszDiego Gutierrez and Karol Myszkowski2014-01-262014-01-2620131017-4656https://doi.org/10.2312/conf/EG2013/tutorials/t5Eye-tracking technology has evolved considerably over the last decade. The tutorial provides attendees with stateof- the-art advancements and their relevance to computer graphics research, one of the most important being the proliferation of Do-It-Yourself (DIY) techniques. Following a summary of how to build your own, we will cover real-time graphics applications, including advancements in gaze-contingent displays. The second half of the tutorial will focus on offline, diagnostic graphics applications, where gaze is used to evaluate visual aspects of rendered scenes. We will present a methodological pipeline" that we have evolved and adapted to various experiments. The tutorial differs from previous ones by largely ignoring aspects of human vision and focusing on technical details that are most pertinent to the EuroGraphics audience.I.3.6 [Computer Graphics]Methodology and TechniquesInteraction TechniquesErgonomicsAn Eye on Perceptual Graphics: Eye-Tracking Methodology