Choi, Myung GeolKim, ManmyungHyun, Kyung LyulLee, JeheeM. Chen and O. Deussen2015-02-272015-02-2720111467-8659https://doi.org/10.1111/j.1467-8659.2011.01889.xWe present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly constrained environment features. Our control method incorporates a behavior model into well-known, standard path planning algorithms. Our behavior model, called deformable motion, consists of a graph of motion capture fragments. The key idea of our approach is to add flexibility on motion fragments such that we can situate them into a cluttered environment via constraint-based formulation. We demonstrate our deformable motion for realtime interactive navigation and global path planning in highly constrained virtual environments.Deformable Motion: Squeezing into Cluttered Environments