Rizvic, SelmaBoskovic, DusankaMijatovic, BojanPelechano, NuriaLiarokapis, FotisRohmer, DamienAsadipour, Ali2023-10-022023-10-022023978-3-03868-233-2https://doi.org/10.2312/imet.20231257https://diglib.eg.org:443/handle/10.2312/imet20231257War or Dark Heritage is challenging for digital presentation as it involves tragic events and the loss of human lives. Due to the same considerations, the importance of commemorating such a heritage is paramount. Virtual Reality offers tremendous possibilities for immersive experiences of war heritage. In the use case of the Battle on Kozara VR application, we will show how a combination of Interactive Digital Storytelling and gameplays can result in an educational and attractive immersive presentation of a battle from WWII, very important for the history of Bosnia and Herzegovina. User experience evaluation of museum visitors will show if we have obtained the right balance between heavy and tragic historical facts and challenging tasks for users to introduce them to the lives of Battle participants and enable them to relive the Battle themselves.Attribution 4.0 International Licenseserious games, advanced interactive digital storytelling, war heritage, dark heritage, gameplays, gamificationserious gamesadvanced interactive digital storytellingwar heritagedark heritagegameplaysgamificationBalancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage10.2312/imet.2023125753-608 pages