Usta, BaranScandolo, LeonardoBilleter, MarkusMarroquim, RicardoEisemann, ElmarSteinberger, Markus and Foley, Tim2019-07-112019-07-112019978-3-03868-092-52079-8687https://doi.org/10.2312/hpg.20191195https://diglib.eg.org:443/handle/10.2312/hpg20191195Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement stencil shadow volume method. We compare our method to established stencil shadow volume techniques and show that it outperforms the alternatives.Computing methodologiesRenderingVisibilityA Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes10.2312/hpg.2019119545-49