Dörner, RalfHorst, RobinSousa Santos, Beatriz and Domik, Gitta2021-04-092021-04-092021978-3-03868-132-81017-4656https://doi.org/10.2312/eged.20211002https://diglib.eg.org:443/handle/10.2312/eged20211002Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might be prohibitive. In addition, other organizational challenges can arise, for example, demonstrations of VR/AR application in a course might be too time-consuming, especially if the course is attended by many students. We present the Circuit Parcours Technique to meet these challenges. Here, in a well-organized event, stations with VR/AR demonstrations are provided in parallel, and students are enlisted to prepare and conduct the demonstrations. The event is embedded in a four-phase model. In this education paper, the technique is precisely described, examples for its flexible usage in different teaching situations are provided, advantages such as time efficiency are discussed, and lessons learned are shared from our experience with using this method for more than 10 years. Moreover, learning goals are identified that can be achieved with this technique besides gaining personal experience.Social and professional topicsComputing educationInformation systemsMultimedia information systemsHuman centered computingMixed / augmented realityConveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality10.2312/eged.2021100215-21