Viagrande, Luigi ClaudioAllegra, DarioStanco, FilippoBiasotti, Silvia and Pintus, Ruggero and Berretti, Stefano2020-11-122020-11-122020978-3-03868-124-32617-4855https://doi.org/10.2312/stag.20201248https://diglib.eg.org:443/handle/10.2312/stag20201248In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type of game that is well suited for Cultural Heritage dissemination and promotion. Given the ever growing demand for technologies which enhance Cultural Heritage Serious Games, we provided a complete and modular plugin for one of the most common game engine which allows the development of a game, like an escape room, with almost no line of code needed. Additionally, in order to test the proposed tool, we present a case-study game set in the Benedictine Monastery of Catania.Software and its engineeringSoftware creation and managementComputing methodologiesGraphics systems and interfacesPoint to Culture: a Point to Click Framework for Serious Games in Cultural Heritage10.2312/stag.20201248143-147