Tenckhoff, SönkeStauss, SimonNeumann, FrankKuffner dos Anjos, RafaelRodriguez Echavarria, Karina2025-05-092025-05-092025978-3-03868-266-01017-4656https://doi.org/10.2312/eged.20251011https://diglib.eg.org/handle/10.2312/eged20251011This paper highlights a web-based platform that merges real-time particle simulations with Marching Cubes mesh generation, enabling fluid-like shapes to emerge from a dynamic emitter. The project emphasizes a modular architecture, ensuring flexible data flow and performance. A web-based development emphasizes accessibility and ease of use, differentiating it from traditional desktop-based visualization tools by enabling intuitive, immediate interaction directly within the browser. Key accomplishments include real-time parameter manipulation, immediate visual feedback and careful handling of computational complexity. Lessons learned range from optimizing efficiency under heavy particle loads to refining user experience.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Computer graphicsComputing methodologies → Computer graphicsInteractive Particle System with Integrated Marching Cubes Algorithm10.2312/eged.202510113 pages