KovalcĂ­k, VitSochor, JiriLouise M. Lever and Mary McDerby2014-01-312014-01-3120063-905673-59-2https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/081-087We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. The spatial organization of the scene using 2-level BSP-like hierarchy helps to speed up evaluating full and partial occlusion of the objects. The algorithm handles both static and dynamic objects and places no restrictions on the shape of objects.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismFast Rendering of Complex Dynamic Scenes