Martinelli, AlessandroRaffaele De Amicis and Giuseppe Conti2014-01-272014-01-272007978-3905673-62-3https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/015-022We propose a new algorithm to get a representation of a curved surface with the precision of the image pixel. This technique uses some results from Scan-line algorithms, but it considers also the new functionalities from graphics hardware and takes advantages from it. We explain the general method, with principles common to every kind of surface: then we illustrate how these principles can be applied to quadratic and cubic bezier triangles, showing formulas and some algorithm details.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation, Display algorithms, Line and Curve generation I.3.5 [Computer Graphics]: Surface Representation, Geometric Algorithms, SplinesAn Efficient Algorithm for Adaptive Segmentation and Tessellation with Pixel Precision