Nalbach, OliverSeidel, Hans-PeterRitschel, TobiasLoic Barthe and Bedrich Benes2017-04-222017-04-2220171467-8659https://doi.org/10.1111/cgf.13136https://diglib.eg.org:443/handle/10.1111/cgf13136This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for temporal change (decay) and previous illumination (saturation). For reproduction, we propose a rate equation that can be efficiently solved in combination with other illumination in a mixed integro-differential equation system. We describe an acquisition system to measure spectral coefficients of this rate equation for actual materials. Our model is evaluated by comparison to photographs of actual phosphorescent objects. Finally, we propose an artist-friendly interface to control the behavior of phosphorescent materials by specifying spatio-temporal appearance constraints.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismColorshadingshadowingand texturePractical Capture and Reproduction of Phosphorescent Appearance10.1111/cgf.13136409-420