Tsao, ChiShan, RyanYu, Neng-HaoPan, Tse-YuChristie, MarcHan, Ping-HsuanLin, Shih-SyunPietroni, NicoSchneider, TeseoTsai, Hsin-RueyWang, Yu-ShuenZhang, Eugene2025-10-072025-10-072025978-3-03868-295-0https://doi.org/10.2312/pg.20251314https://diglib.eg.org/handle/10.2312/pg20251314Tennis serves are a crucial aspect of the sport, often dictating the rhythm of a match and providing players with a competitive edge. While previous studies have explored the use of virtual reality (VR) to enhance tennis performance, they have largely overlooked the significance of tennis serves. To address this gap, the proposed ServeSense integrates gaming elements with Arduino hardware to enhance realism through haptic feedback. Users train in a gamified, fantasy environment, engaging in immersive and interactive tennis serve challenges. The system is designed to motivate user engagement while improving training efficiency.Attribution 4.0 International LicenseServeSense: Interactive VR Tennis Serve Training System Enhanced with Haptic Feedback10.2312/pg.202513142 pages