Elek, OskarBauszat, PabloRitschel, TobiasMagnor, MarcusSeidel, Hans-PeterJan Bender and Arjan Kuijper and Tatiana von Landesberger and Holger Theisel and Philipp Urban2014-12-162014-12-162014978-3-905674-74-3https://doi.org/10.2312/vmv.20141288Light travelling though refractive objects can lead to beautiful colourful illumination patterns resulting from dispersion on the object interfaces. While this can be accurately simulated by stochastic Monte-Carlo methods, their application is costly and leads to significant chromatic noise. This is greatly improved by applying spectral ray differentials, however, at the cost of introducing bias into the solution. We propose progressive spectral ray differentials, adapting concepts from other progressive Monte-Carlo methods. Our approach takes full advantage of the variance-reduction properties of spectral ray differentials but progressively converges to the correct, unbiased solution in the limit.Keywordsdispersion renderingspectral ray differentialsprogressive MonteCarlo methodsProgressive Spectral Ray Differentials