Nikolov, IvanMircov, Flavius-AlexandruVillumsen, Jacob HolmLarsen, Mike LienMadsen, ClausGünther, TobiasMontazeri, Zahra2025-05-092025-05-092025978-3-03868-269-11017-4656https://doi.org/10.2312/egp.20251023https://diglib.eg.org/handle/10.2312/egp20251023Correctly matching real-world environment lighting conditions is an important step in making Augmented Reality content better fit with surrounding real objects. It is also the first step in larger, more complex problems like object relighting, shadow estimation, surface shading, etc. Dynamic classification of lighting conditions thus needs to be robust and lightweight. In this paper, we investigate the suitability of using pure EXIF data for classifying outdoor lighting conditions in four broad categories using a variety of shallow machine learning models. We gather a dataset of images together with EXIF metadata to test different models and show the results from the best-performing one in a real-time Augmented Reality application on a smartphone.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Computer graphics; Machine learning; Mixed / augmented realityComputing methodologies → Computer graphicsMachine learningMixed / augmented realityUsing Smartphone EXIF Data to Classify Lighting Conditions for Outdoor Augmented Reality10.2312/egp.202510232 pages