Schellewald, ChristianPerakis, PanagiotisTheoharis, TheoharisReinhard Klein and Pedro Santos2014-12-162014-12-162014978-3-905674-75-0https://doi.org/10.2312/gch.20141320In order to decide which preservation strategies one should follow for Cultural Heritage objects made of stone, it is necessary to estimate the impact of different alternative strategies. A useful aid in such a process is the simulation of the stone degradation process. The first step in such a process is to create realistic digital representations of stones. In this work we present early efforts to create 3D voxelized representations of stones from given 2D example-textures of the desired stone-material. The process aims at the creation of 3D stone materials, consistent with 2D samples. The presented work is one part of the PRESIOUS EU project.I.3.5 [Computer Graphics]Computational Geometry and Object ModelingCurvesurfacesolidand object representationsTowards the Creation of Digital Stones from 2D Samples