Bouchiba, HassanDeschaud, Jean-EmmanuelGoulette, FrançoisDiamanti, Olga and Vaxman, Amir2018-04-142018-04-1420181017-4656https://doi.org/10.2312/egs.20181036https://diglib.eg.org:443/handle/10.2312/egs20181036We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.Computing methodologiesPointbased modelsImage manipulationRasterizationRaw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators10.2312/egs.2018103625-28