Morris, Derek JohnAnderson, Eike FalkAnders Hast and Ivan Viola2015-07-082015-07-082010http://dx.doi.org/10.2312/egp.20101029We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- mentation that employs procedural geometry generation to reduce content creation times while retaining artist controlGPU Destruction: Real-Time Procedural Demolition of Virtual Environments10.2312/egp.20101029