Nader SalmanMariette YvinecQuentin Merigot2015-02-232015-02-232010https://diglib.eg.org/handle/10.2312/CGF.v29i5pp1623-1632https://diglib.eg.org/handle/10.2312/CGF.v29i5pp1623-1632We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the covariance matrices of Voronoi cells, we first extract from the point cloud a set of sharp features. Our algorithm also runs on the input point cloud a reconstruction process, such as Poisson reconstruction, providing an implicit surface. A feature preserving variant of a Delaunay refinement process is then used to generate a mesh approximating the implicit surface and containing a faithful representation of the extracted sharp edges. Such a mesh provides an enhanced trade-off between accuracy and mesh complexity. The whole process is robust to noise and made versatile through a small set of parameters which govern the mesh sizing, approximation error and shape of the elements. We demonstrate the effectiveness of our method on a variety of models including laser scanned datasets ranging from indoor to outdoor scenes.Feature Preserving Mesh Generation from 3D Point Clouds10.1111/j.1467-8659.2010.01771.x1623-1632