Ghosh, AbhijeetDoucet, ArnaudHeidrich, WolfgangTomas Akenine-Moeller and Wolfgang Heidrich2014-01-272014-01-2720063-905673-35-51727-3463https://doi.org/10.2312/EGWR/EGSR06/115-126Sampling complex illumination in the form of environment maps has received a lot of attention in computer graphics. Recent work in this area has demonstrated that drawing samples from the product of light and BRDF produces superior results to other sampling strategies. However, existing methods in this area consider only individual frames, and do not take advantage of coherence in animations. In this paper, we introduce a sequential sampling approach for dynamic environment map illumination. Our algorithm efficiently samples from the product of illumination and BRDF, while exploiting temporal coherence. We demonstrate significant performance benefits over existing methods.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [COMPUTER GRAPHICS]: Three-Dimensional Graphics and Realism, Raytracing.Sequential Sampling for Dynamic Environment Map Illumination