Rodriguez, SimonBousseau, AdrienDurand, FredoDrettakis, GeorgeJakob, Wenzel and Hachisuka, Toshiya2018-07-012018-07-0120181467-8659https://doi.org/10.1111/cgf.13480https://diglib.eg.org:443/handle/10.1111/cgf13480Street-level imagery is now abundant but does not have sufficient capture density to be usable for Image-Based Rendering (IBR) of facades. We present a method that exploits repetitive elements in facades - such as windows - to perform data augmentation, in turn improving camera calibration, reconstructed geometry and overall rendering quality for IBR. The main intuition behind our approach is that a few views of several instances of an element provide similar information to many views of a single instance of that element. We first select similar instances of an element from 3-4 views of a facade and transform them into a common coordinate system, creating a ''platonic'' element. We use this common space to refine the camera calibration of each view of each instance and to reconstruct a 3D mesh of the element with multi-view stereo, that we regularize to obtain a piecewise-planar mesh aligned with dominant image contours. Observing the same element under multiple views also allows us to identify reflective areas - such as glass panels - which we use at rendering time to generate plausible reflections using an environment map. Our detailed 3D mesh, augmented set of views, and reflection mask enable image-based rendering of much higher quality than results obtained using the input images directly.Computing methodologiesComputer graphicsImagebased renderingReconstructionExploiting Repetitions for Image-Based Rendering of Facades10.1111/cgf.13480119-131