Alcalá, Antonio RodríguezChuchiak, John F.Ares, Zoraida RaimúndezRega, Maria FeliciaErickson, Hans B.León, Luis Díaz DeCampana, StefanoFerdani, DanieleGraf, HolgerGuidi, GabrieleHegarty, ZackaryPescarin, SofiaRemondino, Fabio2025-09-052025-09-052025978-3-03868-277-6https://doi.org/10.2312/dh.20253305https://diglib.eg.org/handle/10.2312/dh20253305This paper presents the latest developments of the project dedicated to the digital reconstruction of the 1562 Auto de Fe of Maní, a significant event of religious persecution and cultural conflict during the colonial period in Yucatán. Created by the Praeteritas Urbes team, the project uses 3D modeling, game engines, and photogrammetry to create an interactive, historically grounded experience. Furthermore, the project is now exploring the potential of gamification by using serious games as tools for engagement and education. By integrating game-like mechanics and interactive storytelling, the project not only offers insight into this historical event but also promotes digital heritage and cultural preservation from an ethical perspective, encouraging reflection on the complex dynamics of intercultural and religious conflicts inherent in colonialism.Attribution 4.0 International LicenseEngaging with History: Towards an Interactive Experience of the 1562 Auto de Fe of Maní (Yucatan, Mexico)10.2312/dh.202533055 pages