Weller, RenéDebowski, NicoleZachmann, GabrielLoic Barthe and Bedrich Benes2017-04-222017-04-2220171467-8659https://doi.org/10.1111/cgf.13113https://diglib.eg.org:443/handle/10.1111/cgf13113We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in theory and in practice: it is easy to check and it needs to consider only the geometric properties of the individual objects - it does not depend on the configuration of a given pair of objects. In addition, it characterizes a practically relevant class of objects: we checked our predicate on a large database of real-world 3D objects and the results show that it holds for all but the most pathological ones. Our proof is constructive in that it is the basis for a novel collision detection algorithm that realizes this linear complexity also in practice. Additionally, we present a parallelization of this algorithm with a worst-case running time that is independent of the number of polygons. Our algorithm is very well suited not only for rigid but also for deformable and even topology-changing objects, because it does not require any complex data structures or pre-processing. We have implemented our algorithm on the GPU and the results show that it is able to find in real-time all colliding polygons for pairs of deformable objects consisting of more than 200k triangles, including self-collisions.I.3.5 [Computer Graphics]Computational Geometry and Object ModelingGeometric algorithmslanguagesand systemskDet: Parallel Constant Time Collision Detection for Polygonal Objects10.1111/cgf.13113131-141