Kato, KiyotoWakita, WataruTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241407https://diglib.eg.org/handle/10.2312/egve20241407We propose a pressing sensation rendering system in a semi-constrained finger. A load cell sensor is used for force input, and a virtual finger object moves in response to the pressure. At this time, the virtual finger object fol-lows the target position of the fingertip by PD control. Further, a virtual spring is stretched to the virtual object, and the firmness of the push differs depending on the spring coefficients. Furthermore, when a virtual finger touches a virtual object, an impact sound is generated, increasing the sense of realism. After experimenting with different parameters, we found that users can perceive softness/hardness through visual feedback and sound.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Virtual reality; Hardware → Emerging interfaceHuman centered computing → Virtual realityHardware → Emerging interfaceA Pressing Sensation Rendering System in a Semi-constrained Finger State10.2312/egve.202414072 pages