Diepstraten, Joachim2015-11-122015-11-1220031017-4656https://doi.org/10.2312/egt.20031105Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucencyAdvanced Shading Techniques