Zhang, Yu-WeiZhang, CaimingWang, WenpingChen, YanzhaoEitan Grinspun and Bernd Bickel and Yoshinori Dobashi2016-10-112016-10-1120161467-8659https://doi.org/10.1111/cgf.13028https://diglib.eg.org:443/handle/10.1111/cgf13028Bas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief appearance. In this paper, we propose a novel method that adaptively generate bas-reliefs with respect to illumination conditions. Given a 3D object and its target appearance, our method finds an adaptive surface that preserves the appearance of the input. We validate our approach through a variety of applications. Experimental results indicate that the proposed approach is effective in producing bas-reliefs with desired appearance under illumination.I.3.5 [Computer Graphics]Computer GraphicsComputational Geometry and Object ModelingModeling packagesAdaptive Bas-relief Generation from 3D Object under Illumination10.1111/cgf.13028311-321