Gruy, EstherBerthaut, FlorentJorge, Joaquim A.Sakata, Nobuchika2025-11-262025-11-262025978-3-03868-278-31727-530Xhttps://doi.org/10.2312/egve.20251342https://diglib.eg.org/handle/10.2312/egve202513423D drawing (or sketching) in Extended Reality (XR) is more difficult to master than 2D drawing. It is performed in mid-air and does not benefit from a physical surface, has more degrees of freedom, and is often dependent on Head-Mounted Displays that contain inaccurate stereoscopic rendering (due to the vergence-accommodation conflict). Many approaches were explored in the scientific literature in order to compensate for these issues, such as visual guides, the use of haptic feedback, or beautifying techniques. However, very few focus on the use of auditory feedback as a possible guide for increasing spatial awareness, and thus accuracy, while drawing inside a 3D space, although sound has proven to be a useful additional feedback in several 3D interactive contexts. In this paper, we explored several auditory feedback (based on the depth of the controller and the proximity to other strokes in the canvas) to try and see if it improves the accuracy of drawings in XR. To do so, we conducted an experiment with 21 participants, mostly novices in drawing. The results show that the use of the proposed auditory feedback do not have an influence on the accuracy of the drawings, but do have an influence on the participants' perceived accuracy and the confidence in their ability to perform the task.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Mixed / augmented reality; Virtual reality; Human-centered computing → Usability testing; Sound-based input / outputComputing methodologies → Mixed / augmented realityVirtual realityHumancentered computing → Usability testingSoundbased input / outputExploring the Use of Auditory Feedback as a Guide for 3D Drawing in Extended Reality10.2312/egve.2025134210 pages