Lei, Su-Ian EugeneChen, Ying-ChiehChen, Hsiang-TingChang, Chun-FaB. Levy, X. Tong, and K. Yin2015-02-282015-02-2820131467-8659https://doi.org/10.1111/cgf.12222This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.I.3.4 [Computer Graphics]Graphics UtilitiesPaint systemsInteractive Physics-based Ink Splattering Art Creation