Groenegress, ChristophSlater, MelTamke, MartinThomsen, Mette RamsgardPaolo Cignoni and Jiri Sochor2015-07-142015-07-142007http://dx.doi.org/10.2312/egs.20071043There is a widening gap between interaction devices for Virtual Environments and other factors such as graphical realism, accessibility and complexity. To address this problem, we developed a Mixed Reality environment that allows participants to interact with virtual entities using an existing toy a Hula Hoop. In a subsequent user study we attempted to correlate the use of real artefacts as input devices towards increased interactivity.Spinoff - Transferring Energy between Real and Virtual Worlds10.2312/egs.2007104397-100