Munkberg, JacobHasselgren, JonAkenine-Möller, TomasDavid Luebke and John Owens2013-10-282013-10-282008978-3-905674-09-51727-3471http://dx.doi.org/10.2312/EGGH/EGGH08/041-045We present a technique that modifies the tessellator in current graphics hardware so that the result is a more uniformly distributed tessellation in screen space. For increased flexibility, vertex tessellation weights are introduced. Our results show that the tessellation quality is improved at a moderate cost.Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphic Processors I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Curve, surface, solid, and object representationsNon-Uniform Fractional Tessellation