Suárez, NuriaSusín, AntonioPere Brunet and Nuno Correia and Gladimir Baranoski2014-01-312014-01-3120063-905673-60-6https://doi.org/10.2312/LocalChapterEvents/siacg/siacg06/013-020We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.Categories and Subject Descriptors (according to ACM CCS): I.6.5 [Simulation and Modeling]: Modeling Methodologies, I.6.8 [Simulation and Modeling]: Types of Simulation. AnimationA Mesh-Particle Model for Fluid Animation